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Orientation Cases

This page will show you all of the orientation cases for my third layer method. I have included a notation to denote the finger tricks that I use for each of these moves. Each set of moves inside a pair of parenthesis is a finger trick routine that can be done at an accelerated pace using your fingers. Since there are 40 orientation cases and I only have a few megabytes of space I won't have enough webspace to make videos for all of the cases. I also probably wouldn't have the time right now. So to make up for that here is a page that will at least show a way that these moves can be done with finger tricks. Any further information that may be required for each move I have noted next to the move. All of the pictures of the cube positions are from Jessica Fridrich's page, though I have edited some of them. Keep in mind that these finger tricks are specifically tailored by me for my hands, so they may not fit your hands very well. Use this page more as a learning tool to figure out your own finger trick routines than to directly copy it.

I have included all reflections and rotations of cases that I actively use. If you see a picture of a case below, then I solve the case as described when I see it in my speed solving. I have done my best to write the finger trick notation as explicitly as I can, to show exactly how I solve each case.

The Tricks
For each case I have included the algorithm written both in standard notation as well as in finger trick notation. I personally find it very difficult to learn a finger trick to a new algorithm without having the standard notation to the case as well, thus I have included the standard notation for all cases here.

Notation
Below is an explanation of all the notation I will be using on this page.

Standard Notation: Note, do each of these turns as if you are looking directly at the face you are turning.

Clockwise Turns Counter-clockwise Turns Double Turns
 R = Right face clockwise L = Left face clockwise F = Front face clockwise B = Back face clockwise U = Up (top) face clockwise D = Down (bottom) face clockwise
 R' = Right face counter-clockwise L' = Left face counter-clockwise F' = Front face counter-clockwise B' = Back face counter-clockwise U' = Up (top) face counter-clockwise D' = Down (bottom) face counter-clockwise
 R2 = Right face twice L2 = Left face twice F2 = Front face twice B2 = Back face twice U2 = Up (top) face twice D2 = Down (bottom) face twice

In addition to the standard notation I have also included the following: M, E, S, x, y, z, r, l, f, b, u, d in my finger trick notation for the cases below. Here is a key to explain these additions to the usual notation,

 x = rotate the entire cube as if you were doing the move R y = rotate the entire cube as if you were doing the move U z = rotate the entire cube as if you were doing the move F

 M = R L' x' E = D' U y' S = F' B z

When doing any of the M, E, or S moves don't do them as two outer layer moves. You need to actually execute them by moving the center row that is affected, NOT the individual face moves listed above. Hold the faces on either side of the center to be turned and turn the center with your fingers. See our main page for a visual explanation of these moves.

 r = R M' l = L M f = F S b = B S' u = U E' d = D E

The easiest way to remember a lower case move is that it means to turn the face written, as well as the middle layer behind it. These are called double layer moves.

The Cases
For all of these moves the orientation picture is what you should have on the U face unless otherwise noted. Indexed by each numbered case is an a) and b) algorithm. The a) algorithm is the algorithm written in standard notation and the b) algorithm includes my own personal finger tricks and cube rotations for the a) algorithm.

There are 40 distinct orientation cases, however for most cases I have included various rotations and reflections. If your goal right now is only to learn the Fridrich 2 look last layer method, it will suffice to learn only one lettered case for each number case, as well as any necessary reflections. For example case #38 has 4 subcases and each subcase has a reflection. If your goal is only to learn the Fridrich 2 look last layer you only need to learn one subcase and it's reflection to learn how to always solve case #38. If all the subcases have a reflection, then you must learn the reflection of the subcase you choose to learn in order to always be able to solve that case in the Fridrich method. Learning just one algorithm, and any required reflections, for each numbered case below I believe you should be able to get to a sub-20 average with enough practice. If you wish to improve beyond just sub-20, I recommend learning all the cases below. As I said above, I actively use all the algorithms listed below and I currently average between 17 and 19 seconds very consistently.