# | Rule | Comment |
---|---|---|
1 | We will not list dangerous, indecent or illegal records. | Do not even try to set such a record! |
2 | You should be honest when posting records. | If you lie about or exaggerate your records, then you are not only fooling yourself, but you are also misleading other people about your abilities. If we have serious doubts about record posts, then we may ask you to show some kind of proof of your abilities, before putting your record on the list. |
3 | You should only post single records if they are not lucky cases. |
A lucky record is any solve of a puzzle where a step of your normal solution is skipped. There are three exceptions: 1) You worked for it, f.i. by anticipating the next step. 2) The chance to skip the step is 20 percent or more. 3) The skipped step represents 3 percent or less of the total moves of the complete solution. Example: if you use the cross/F2L/OLL/PLL system, then there are 7 steps, and skipping one of the steps would be a lucky case. For blindfold solving a lucky case is defined by: 1) more than 5 corners are correctly oriented, or 2) more than 8 edges are correctly oriented, or 3) more than 3 corners are correctly positioned, or 4) more than 4 edges are correctly positioned. For 3x3 we have a lucky case category. |
4 | You should only post records that are achieved on a thoroughly and randomly scrambled puzzle. | Here are indications for the number of moves to scramble. 3x3x3 cube: 25 moves, 4x4x4 cube: 40 moves, 5x5x5 cube: 60 moves, MegaMinx: 60 moves, Square-1: 40 moves, 2x2x2 cube: 25 moves, other puzzles: twice the maximum depth of the puzzle. |
5 | You should measure average records by the standardized method. | First you must record the required number of scores from a completely random scramble of the puzzle. After you have recorded the scores you discard the best score and worst score. Average the remaining scores to find your average. You cannot replace an attempt with a puzzle defect or pop with and additional attempt. If you are measuring your time with an instrument that does not record the tenths of a second then you must add 0.5 seconds to your average time calculated above. This will find a more accurate average, including tenths of a second even if you are unable to record them. See Dan Knights' Cube Page for another explanation of this procedure. |
6 | You should follow the additional rules for special record categories. | These additional rules will be mentioned on the specific page. |
7 | You can post records for new categories. | We may wait to create a new category until there is more than 1 post in that category. |
8 | We will rank identical records according to when we received them. | All earlier records take precedence. |
9 | We will not list prank records. | We have received many of those and your prank will probably be not original anymore. |
10 | We can refuse record posts in case of doubt or situations not foreseen in these rules. |
# | Rule |
---|---|
1 | use computer generated random scrambles of 25 moves (face turn metrics) |
2 | allow 15 seconds (or less) preinspection |
3 | use Stackmat timer, home-built timer or timer program on computer, measuring hundredths of a second |
4 | place cube on the timer or table (not in the hands) |
5 | start timer when the hands leave the timer (so not when the countdown is finished, because then people could cheat a bit of time picking up early) |
6 | stop timer, after solving, with the hands on the Stackmat timer, or with both hands on the keyboard/timer pad |
7 | do not replace puzzle defects or POPs by an extra attempt |
8 | allow rolling* averages (this is because otherwise you would be lucky if an average run would start at the 'best' moment) |
9 | allow lucky cases (this is because you can also be lucky in a competition) |
10 | take average of 12 attempts: remove best and worst attempt, take average of the remaining 10 attempts |