## Algorithms for the final layer

 First orient, then permute all cubies Orientation of corners and edges All algorithms you need to orient the corners and edges of the final layer in one algorithm. Permutation of corners and edges All algorithms you need to permute the corners and edges of the final layer in one algorithm. Final layer algorithms, printable page All algorithms to orient and algorithms to permute the corners and edges, in small format, to print on only one page. Ross Palmer's permutations Ross Palmer's permutation algorithms, including his finger tricks. Great stuff for experienced cubists!!! Orientation and permutation of corners, without flipping edges All algorithms you need to orient and permute the corners of the final layer, without changing the orientation of the edges. These algorithms are useful in the cases where all final layer edges are already oriented correctly (7 out of 57 cases). In those cases you could use the standard algorithm which could leave any of the 21 permutations. Or you could use one of these algorithms and at the same time permute the corners. This has the following benefits: - in 1 out of 12 cases you can solve the LL in one algorithm! - in 8 out of 12 cases you leave an easy 3-cycle of edges - in 2 out of 12 cases you leave the edges zigzag permutation - in 1 out of 12 cases you leave the edges cross permutation First orient and permute all corners, then orient and permute all edges Orientation and permutation of corners All algorithms you need to orient and permute the corners of the final layer in one algorithm. Orientation and permutation of edges All algorithms you need to orient and permute the edges of the final layer in one algorithm. Last layer in 1 algorithm Bernard Helmstetter's last layer algorithms Bernard Helmstetter created a table for all last layer cases. All 1211 last layer algorithms This 1MB ZIP-file contains an overview of all last layer algorithms (not including the inverted and mirrored ones) to solve the last layer in 1 algorithm. This table was created by Bernard Helmstetter from France (see above). Please rightclick the file to save it to your harddisk and then extract the files.